Team

Myself (UX & Interaction Designer)
3D modellers
Unity developer

Tools

Adobe XD
Adobe Photoshop
HTC Vive Pro

Timeline

7 months
2021-22

Due to the sensitive nature of the project, details and branding elements are not disclosed due to a Non-Disclosure Agreement (NDA).

Brief

We were tasked with designing an immersive VR training experience for a major Pharmaceutics brand that revamp the existing modes of training.

Problem

Goals

Create an immersive training experience that allows users to learn, apply and practice the LOTO procedure for the specific equipments that will be more contextual to on-site equipment, ensure better rentention and allows

Process


Use of Storyboards to map and plan the user flows and assets

Outcomes

We received very positive feedback from the clients on the VR application. VR training was reported to be faster to train with and more engaging than traditional methods, potentially reducing overall training time and costs. A representative screen for VR training experience

Reflections

There were a lot of learning and challenges while designing the experience compared to traditional interfaces primarily working in 3D and the autonomy that is available to the users